prlLoadTextureDepth

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. alias prlLoadTextureDepth = uint function(int width, int height, bool useRenderBuffer)
  2. alias prlLoadTextureDepth = uint function(int width, int height, int bits, bool useRenderBuffer)
    version(!BindRaylib_Static)
    extern (C) @nogc nothrow
    static if(!(raylibSupport > RaylibSupport.raylib300_70))
    alias prlLoadTextureDepth = uint function
    (
    int width
    ,
    int height
    ,
    int bits
    ,)

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