prlLoadTextureDepth

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. alias prlLoadTextureDepth = uint function(int width, int height, bool useRenderBuffer)
    version(!BindRaylib_Static)
    extern (C) @nogc nothrow
    static if(raylibSupport > RaylibSupport.raylib300_70)
    alias prlLoadTextureDepth = uint function
  2. alias prlLoadTextureDepth = uint function(int width, int height, int bits, bool useRenderBuffer)

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