bindbc-raylib ~master (2021-10-15T13:02:18Z)
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pSetShapesTexture
bindbc
raylib
bind
shaders
Define default texture used to draw shapes
version(!BindRaylib_Static)
extern (
C
) @
nogc
nothrow
alias
pSetShapesTexture
=
void
function
(
Texture2D
texture
,
Rectangle
source
)
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bindbc
raylib
bind
shaders
aliases
pBeginBlendMode
pBeginShaderMode
pBeginVrDrawing
pCloseVrSimulator
pEndBlendMode
pEndShaderMode
pEndVrDrawing
pGenTextureBRDF
pGenTextureCubemap
pGenTextureIrradiance
pGenTexturePrefilter
pGetMatrixModelview
pGetMatrixProjection
pGetShaderDefault
pGetShaderLocation
pGetShapesTexture
pGetShapesTextureRec
pGetTextureDefault
pInitVrSimulator
pIsVrSimulatorReady
pLoadFileText
pLoadShader
pLoadShaderCode
pSetMatrixModelview
pSetMatrixProjection
pSetShaderValue
pSetShaderValueMatrix
pSetShaderValueTexture
pSetShaderValueV
pSetShapesTexture
pSetVrConfiguration
pToggleVrMode
pUnloadShader
pUpdateVrTracking
static variables
BeginBlendMode
BeginShaderMode
BeginVrDrawing
CloseVrSimulator
EndBlendMode
EndShaderMode
EndVrDrawing
GenTextureBRDF
GenTextureCubemap
GenTextureIrradiance
GenTexturePrefilter
GetMatrixModelview
GetMatrixProjection
GetShaderDefault
GetShaderLocation
GetShapesTexture
GetShapesTextureRec
GetTextureDefault
InitVrSimulator
IsVrSimulatorReady
LoadFileText
LoadShader
LoadShaderCode
SetMatrixModelview
SetMatrixProjection
SetShaderValue
SetShaderValueMatrix
SetShaderValueTexture
SetShaderValueV
SetShapesTexture
SetVrConfiguration
ToggleVrMode
UnloadShader
UpdateVrTracking
Define default texture used to draw shapes